v1.0.3 - Small Fixup

I decided to use PQ93 v1.0.2 for a game jam entry and immediately found some bugs I had missed and some missing basic conveniences – which just goes to remind me: don’t make the thing if you’re not actively trying to do work with it, or it will suck.

Accordingly, here’s a tiny update.



  • (2022-07-12) Press F6,F7 to jump between lines marked ---section---.
  • (2022-07-12) Add spr16 API function for 16x16 sprites.
  • (2022-07-12) Add Cmd/Ctrl + R to run from the studio.
  • (2022-07-12) Slightly better paren/brace/bracket auto-closing.


  • (2022-07-12) Moving a code line with Alt doesn’t scroll the buffer.
  • (2022-07-12) Keyboard shortcut inconsistencies.
  • (2022-07-12) Occasional floating point exception in audio system.
  • (2022-07-11) Add setmetatable to the MoonScript sandbox, for its classes.

One more thing-

macOS release

PQ93 is largely developed on macOS, so I may as well put the Mac version up. Apple is decidedly hostile to indie/shareware/low-budget styles of software development, so you will have to argue with your OS to run PQ93. Instructions, should you need them, are on the download page.

I have no plans to become a “verified developer” any time soon, but I don’t want people to be inconvenienced, so I debated not even releasing macOS versions of this program. For future projects, I definitely won’t.

If you’re on an Apple Silicon chip, your machine will run PQ93 under Rosetta 2. If it isn’t installed already, your machine should offer to install it (and ask for permission) the first time you open PQ93.


PQ93-v1.0.3-win64.zip 2 MB
Jul 12, 2022
PQ93-v1.0.3-mac-intel.zip 6 MB
Jul 12, 2022

Get PQ93


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Any chance v1.0.3 can be recompiled to enable it to run on Catalina? Error message I receive when trying to run is below and says it's been compiled to require MacOS 11.3 or later.

I’ll see what I can do.


Thank you ... I'm stuck on Catalina on my Mac Mini without trying to hack it to run a later MacOS version ... tried once and failed spectacularly!